The executive summary, for people who have a clue what they're doing:
- Download the latest version of the script from the main page.
- Download "GMaxSLGRAB", found
here.
It is a simple binary that will grab the full text buffer from the
maxscript listener and save it to a file of your choosing. If the
above link is dead you can also get the tool here.
- Install Yafray: http://yafray.org
- Open up gmax, and drop the yafray-material.ms script into your
scripts/startup folder wherever gmax is installed. You can put the
Yafray-Export script there too if you want. Start up gmax. The
interface is accessible in the Utilities panel.
- Load up your scene. You need at least one camera and one light to be able to
see anything that gets rendered. All objects need a material applied to them
as well. No material, nothing gets rendered. I reccomend using the
yafray material I created because it uses yafray terminology and
supports the yafray features better. Standard material types still
export just fine however.
- Open up the MAXScript Listener window.
- Switch to a viewport of the camera you set up, and hit export. Things should get
busy in the listener.
- Start up GMaxSLGrab if you haven't already, and press the big GRAB
button. This will save the file.
- At a command prompt, navigate to wherever you installed Yafray, and run the
program giving the XML file you saved as an argument.
- Stuff happens, your scene gets redered. When finished a file called gmax_render.tga
will appear, containing a rendered version of your lovingly sculpted
model.